Commits on Source (13)
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Steve Lhomme authored
We never use it
f825a3a3 -
Steve Lhomme authoredb9e2ec07
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Steve Lhomme authored37e7fa05
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Steve Lhomme authored
Using COM interfaces is better in C++ anyway. It also makes it usable with the GDK (Xbox).
7bd3788c -
Steve Lhomme authored
Only works with mingw when compiled in C++
de853afa -
Steve Lhomme authored
Requires to use decoder_sys_t as an object.
bd881907 -
Steve Lhomme authored
So we don't need to check for S_OK after. Plus hr is modified afterwards and may end up in the code that was supposed to be for this specific call.
58b0e9e1 -
Steve Lhomme authored
No functional changes.
7dbf9541 -
Steve Lhomme authored
This way we can always check we're in the proper state to do it.
2d730baa -
Steve Lhomme authored
We may not really need it at all though and it's supposed to degrade quality. CODECAPI_AVLowLatencyMode is not always defined.
bf800738 -
Steve Lhomme authored
In case there is more than one we should not read all of them each time. This is currently a buffer we provide so it should not happen.
8f30cf2e -
Steve Lhomme authored
The decoder may need to be released with the last picture.
0da111aa -
Steve Lhomme authored
MFCreateDXGIDeviceManager is only available on Win8+ so we bring back the DLL loading.
a4445b32
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