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  1. Apr 06, 2017
  2. Mar 17, 2017
  3. Feb 27, 2017
  4. Feb 24, 2017
  5. Feb 23, 2017
  6. Feb 22, 2017
  7. Feb 15, 2017
  8. Feb 14, 2017
  9. Feb 09, 2017
    • Don Okuda's avatar
      Forward-port donokuda/changes-polish · 2b70cbb8
      Don Okuda authored
      commit ea83090309637da404a38e27a8411bfc8fa82762
      Add folder icon to the top
      
      commit 73337ae5b5413df32577ea41c8ec73eedd2171ce
      Make the text gray and strikethrough if deleted
      
      commit 4290c09950e615867dd411a466b3f0656811ef22
      Put a strike through the label of deleted files
      
      commit d074887b9ea13bc1628a19750c5741cf72224aaa
      Adjust more padding and spacing
      
      commit a7e0a2aef09c85c7bec138d8e37688c821afa2ed
      Add a little padding and margins in and around the commits area.
      
      commit de5ed80f49f39d98fefbdf1169f06e4ea104431f
      Add icon for untracked files
      
      commit ca87c8941e8243d6fc320a35783d48053c4dd8e7
      Adjust spacing in file tree
      
      commit a52813e9f1b83c4d5850cca007032087e604d3b5
      Render git icons on the file icon
      2b70cbb8
  10. Feb 08, 2017
  11. Feb 01, 2017
  12. Jan 26, 2017
    • Andreia Gaita's avatar
      Move things around to support building with Unity and VS from the same source · 409dff9a
      Andreia Gaita authored
      The root solution loads the projects inside the src folder and subfolders, and
      the GitHub.Unity project puts its output DLLS in the unity\TestProject folder,
      which serves as a Unity test project for the compiled DLLs. If we need to debug
      the code in Unity, the src\UnityExtension folder is also a Unity project, and
      Unity compiles the sources files in it, so everything should magically work.
      
      ignore rules for Unity and non-Unity projects are mutually exclusive
      (csproj files being ignored, DLLs allowed, .meta files being included in
      Unity projects), so we need to keep the Unity projects in a separate tree from
      the rest of the .net projects in order to easily have gitignore rules that work
      for both
      409dff9a
  13. Jan 12, 2017
    • Andreia Gaita's avatar
      So, hmm, IView applied to EditorWindow breaks things · eb86a52a
      Andreia Gaita authored
      IView's Repaint method, when applied to an EditorWindow (which already
      has a Repaint method) apparently breaks things, I assume serialization
      (but possibly something else). Unity just doesn't invoke anything in the
      DLL anymore, I assume it's throwing in the runtime and not saying
      anything.
      eb86a52a
  14. Jan 11, 2017
    • Andreia Gaita's avatar
      :art: Reformat everything to standard · cd317784
      Andreia Gaita authored
      Standard:
      
      - Use {} for blocks of GUI.Begin/End methods for explicit indentation
      purposes
      - Use explicit private
      - Explicitly state serializable/nonserialized intent on fields in
      serializable types
      - Reorder methods/members by
      - public enums
      - public delegates
      - const
      - static fields
      - instance fields
      - constructors
      - public static methods
      - public instance methods
      - public interface implementations
      - private static methods
      - private instance methods
      - private interface implementations
      - properties and indexers
      - nested types
      cd317784
  15. Jan 04, 2017
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  17. Dec 14, 2016
  18. Dec 07, 2016
  19. Dec 05, 2016
  20. Dec 02, 2016
  21. Dec 01, 2016
  22. Nov 30, 2016
  23. Nov 29, 2016
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