So, hmm, IView applied to EditorWindow breaks things
IView's Repaint method, when applied to an EditorWindow (which already has a Repaint method) apparently breaks things, I assume serialization (but possibly something else). Unity just doesn't invoke anything in the DLL anymore, I assume it's throwing in the runtime and not saying anything.
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- src/GitHub.Unity/GitHub.Unity.csproj 1 addition, 0 deletionssrc/GitHub.Unity/GitHub.Unity.csproj
- src/GitHub.Unity/Utility.cs 0 additions, 30 deletionssrc/GitHub.Unity/Utility.cs
- src/GitHub.Unity/Views/ChangesView.cs 1 addition, 1 deletionsrc/GitHub.Unity/Views/ChangesView.cs
- src/GitHub.Unity/Views/ChangesetTreeView.cs 3 additions, 3 deletionssrc/GitHub.Unity/Views/ChangesetTreeView.cs
- src/GitHub.Unity/Views/HistoryView.cs 11 additions, 11 deletionssrc/GitHub.Unity/Views/HistoryView.cs
- src/GitHub.Unity/Views/IView.cs 12 additions, 0 deletionssrc/GitHub.Unity/Views/IView.cs
- src/GitHub.Unity/Views/SettingsView.cs 3 additions, 3 deletionssrc/GitHub.Unity/Views/SettingsView.cs
- src/GitHub.Unity/Views/View.cs 3 additions, 14 deletionssrc/GitHub.Unity/Views/View.cs
- src/GitHub.Unity/Window.cs 31 additions, 24 deletionssrc/GitHub.Unity/Window.cs
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