ClipWorkflow: Fix a potential deadlock
Checking for available buffers queue from the clipworkflow renderer is dangerous, and can cause a deadlock if the workflow is stopped during this operation. It makes more sense to control the workflow from an outside thread
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- src/Workflow/AudioClipWorkflow.cpp 0 additions, 1 deletionsrc/Workflow/AudioClipWorkflow.cpp
- src/Workflow/ClipWorkflow.cpp 3 additions, 6 deletionssrc/Workflow/ClipWorkflow.cpp
- src/Workflow/ClipWorkflow.h 0 additions, 1 deletionsrc/Workflow/ClipWorkflow.h
- src/Workflow/VideoClipWorkflow.cpp 0 additions, 1 deletionsrc/Workflow/VideoClipWorkflow.cpp
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