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Fatih Uzunoglu's avatar
Fatih Uzunoğlu authored
Rounding is done within the shader now. Since shaders
are only supported with RHI now, there is no rounding
when RHI is not used. In that case, we can represent
the effective radius with a read-only `effectiveRadius`
property which would be 0 with non-RHI (software or
openvg mode) cases.
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