qml: add `effectiveRadius` property to `RoundImage.qml`
Rounding is done within the shader now. Since shaders are only supported with RHI now, there is no rounding when RHI is not used. In that case, we can represent the effective radius with a read-only `effectiveRadius` property which would be 0 with non-RHI (software or openvg mode) cases.
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