- Aug 29, 2021
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Add stereo pan filter to Advanced Audio Effects panel. Add enable button for each filter, as pan audio effect has effect over the whole spectrum (always noticeable), thus, if always enabled, it makes pitch adjustment unusable. Additionally, for pitch adjustment: - Update the step of the scale to 0.25 - Fix the default value to 0.0 (was previously 0.25) Closes issue #25872
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- Aug 28, 2021
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The previous implementation made us lose the keyboard focus each time we set 'localMenuDelegate' to null.
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The header internal.h is really a header for interop_sw.c.
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It is only used from interop.c.
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This will allow to reference opengl_interop_init_impl without forward declaration.
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typo in previous refactor fix: #25997
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- Aug 27, 2021
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The matrix to bind might be different for each plane.
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Hugo Beauzée-Luyssen authored
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- Aug 25, 2021
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Rémi Denis-Courmont authored
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- Aug 24, 2021
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Romain Vimont authored
This avoids to expose the exact same module in different plugins. Moreover, the "draw" filter is necessary to the OpenGL filter engine, but is not directly related to any vout, so it was odd to include it in vout plugins.
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Romain Vimont authored
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Romain Vimont authored
The header filter.h was included twice.
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Romain Vimont authored
Gather all libgl_plugin.la declarations at the same place.
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Some OpenGL vout-specific source files where included into all OpenGL modules. They were not necessary for OpenGL filters modules for example.
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qml/PlaylistMediaDisplay: Remove unused alias. qml/MusicAlbums: Remove the _switchExpandItem function.
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- Aug 22, 2021