opengl: move "draw" filter to its own plugin
This avoids to expose the exact same module in different plugins. Moreover, the "draw" filter is necessary to the OpenGL filter engine, but is not directly related to any vout, so it was odd to include it in vout plugins.
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- modules/video_output/caopengllayer.m 0 additions, 2 deletionsmodules/video_output/caopengllayer.m
- modules/video_output/macosx.m 0 additions, 2 deletionsmodules/video_output/macosx.m
- modules/video_output/opengl/Makefile.am 17 additions, 2 deletionsmodules/video_output/opengl/Makefile.am
- modules/video_output/opengl/display.c 0 additions, 2 deletionsmodules/video_output/opengl/display.c
- modules/video_output/opengl/filter_draw.c 18 additions, 6 deletionsmodules/video_output/opengl/filter_draw.c
- modules/video_output/opengl/filter_draw.h 0 additions, 44 deletionsmodules/video_output/opengl/filter_draw.h
- modules/video_output/win32/glwin32.c 0 additions, 2 deletionsmodules/video_output/win32/glwin32.c
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mentioned in issue #26035 (closed)
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mentioned in merge request !610 (merged)
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