direct3d11: add an internal NV12/P010 converter to RGB for old D3D11
These textures can't be loaded in the shaders. But they can be processed by a VideoProcessor to output some RGB format that we can display. This is equivalent to what D3D9 would do behind our back, but in D3D11.
parent
957bd28f
No related branches found
No related tags found
Loading
Please register or sign in to comment