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Commit 0d0ae41a authored by Steve Lhomme's avatar Steve Lhomme
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direct3d11: add an internal NV12/P010 converter to RGB for old D3D11

These textures can't be loaded in the shaders. But they can be processed
by a VideoProcessor to output some RGB format that we can display.

This is equivalent to what D3D9 would do behind our back, but in D3D11.
parent 957bd28f
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1 merge request!5905direct3d11: allow using the decoder from older feature levels
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