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Android unity (v2)

  • Cleanup LVS Unity initialization. Add a new Core.Unity.cs in LVS.
  • Retrieve OpenGL context in the rendering thread to support Unity's multithreading mode.
  • Reverse frame only on Android in Unity startup scenes.
  • Enable CI builds for all Android archs.
  • Figure out how to keep Unity Editor Happy ™️ with various LVS/LibVLC binaries in the same asset.
  • Make CI default to release builds for the VLC Unity plugin code.
  • Re-enable Windows builds
  • Update general documentation to account for android (scene scripts, readme).
  • Prepare Unity store text.
  • Document minimum Android version supported.
  • Cleanup commits.
  • Build and push a new standalone Unity Android asset.
  • Build and push a new cross-platform Unity asset (Windows + Android).
  • Build and push updated trial crossplatform asset on videolabs.io.
Edited by Martin Finkel

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