Android unity (v2)
-
Cleanup LVS Unity initialization. Add a new Core.Unity.cs
in LVS. -
Retrieve OpenGL context in the rendering thread to support Unity's multithreading mode. -
Reverse frame only on Android in Unity startup scenes. -
Enable CI builds for all Android archs. -
Figure out how to keep Unity Editor Happy ™️ with various LVS/LibVLC binaries in the same asset. -
Make CI default to release builds for the VLC Unity plugin code. -
Re-enable Windows builds -
Update general documentation to account for android (scene scripts, readme). -
Prepare Unity store text. -
Document minimum Android version supported. -
Cleanup commits. -
Build and push a new standalone Unity Android asset. -
Build and push a new cross-platform Unity asset (Windows + Android). -
Build and push updated trial crossplatform asset on videolabs.io.
Edited by Martin Finkel