- May 19, 2017
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Geoffrey Métais authored
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Geoffrey Métais authored
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Thomas Guillem authored
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- May 18, 2017
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Thomas Guillem authored
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- May 17, 2017
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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- May 16, 2017
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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- May 15, 2017
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Geoffrey Métais authored
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- May 12, 2017
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Geoffrey Métais authored
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- May 11, 2017
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Alexandre Perraud authored
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Duncan McNamara authored
To compare screenshots, it is better to have an image with no top and bottom black borders. Signed-off-by:
Geoffrey Métais <geoffrey.metais@gmail.com>
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Duncan McNamara authored
Signed-off-by:
Geoffrey Métais <geoffrey.metais@gmail.com>
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Geoffrey Métais authored
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Geoffrey Métais authored
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Duncan McNamara authored
On some devices, without delay, the screenshot takes an earlier and bad frame Signed-off-by:
Geoffrey Métais <geoffrey.metais@gmail.com>
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Geoffrey Métais authored
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Alexandre Perraud authored
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- May 10, 2017
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
Close #265
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- May 04, 2017
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Hugo Beauzée-Luyssen authored
This reverts commit 26c7dab9. It appears to break the build on some platforms & causes runtime issues on some devices
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- Apr 24, 2017
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Thomas Guillem authored
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Thomas Guillem authored
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- Apr 21, 2017
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Thomas Guillem authored
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Thomas Guillem authored
Call attachToGLContext/detachFromGLContext on a same SurfaceTexture instance. That way, we don't have to re-configure MediaCodec in order to setup the new Surface when the video size change mid-stream (and when a new OpenGL vout is created).
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