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libplacebo
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Created date
opengl: fix EGL DMA buf modifier checks
!206
· created
Nov 28, 2021
by
Niklas Haas
Merged
0
updated
Nov 28, 2021
colorspace: add support for Dolby Vision
4 of 4 checklist items completed
!207
· created
Nov 29, 2021
by
Niklas Haas
Merged
38
updated
Dec 04, 2021
Switch to FFmpeg dolbyvision RPU parsing APIs
!208
· created
Dec 07, 2021
by
Niklas Haas
Merged
Approved
3
updated
Jan 05, 2022
vulkan/command: nuke command queue
!209
· created
Dec 10, 2021
by
Niklas Haas
Merged
0
updated
Dec 10, 2021
tone_mapping: completely refactor tone mapping
!210
· created
Dec 18, 2021
by
Niklas Haas
Closed
8
updated
Dec 27, 2021
opengl/formats: fp16 textures are renderable in GLES 3.0 with GL_EXT_color_buffer_float
!211
· created
Dec 26, 2021
by
Hendrik Leppkes
Merged
Approved
3
updated
Jan 03, 2022
Completely refactor tone mapping, color spaces, everything
9 of 9 checklist items completed
!212
· created
Dec 27, 2021
by
Niklas Haas
Merged
2
updated
Jan 01, 2022
D3D11: Expose swapchain flags & wrapping fix
!213
· created
Dec 27, 2021
by
Hendrik Leppkes
Merged
Approved
12
updated
Dec 28, 2021
Fix RTV and UAV creation for 3D textures in D3D11
!214
· created
Jan 01, 2022
by
James Ross-Gowan
Merged
Approved
2
updated
Jan 03, 2022
utils/libav: add pl_map_avframe_ex
!215
· created
Jan 05, 2022
by
Niklas Haas
Merged
0
updated
Jan 05, 2022
Acquire and release the D3D11 backbuffer in start/submit_frame
!216
· created
Jan 07, 2022
by
James Ross-Gowan
Merged
Approved
14
updated
Feb 02, 2022
Add bgrx8 texture format for D3D11
!217
· created
Jan 07, 2022
by
James Ross-Gowan
Merged
Approved
1
updated
Jan 08, 2022
window_sdl: Fix SDL2 dropped file paths on Wayland
!218
· created
Jan 08, 2022
by
quietvoid
blocked upstream
Closed
11
updated
Jan 12, 2022
shaders/colorspace: properly handle gamut mapping intents
!219
· created
Jan 10, 2022
by
Niklas Haas
Merged
0
updated
Jan 10, 2022
shaders/colorspace: avoid dovi pivot recompilation
!220
· created
Jan 11, 2022
by
Niklas Haas
Merged
2
updated
Jan 29, 2022
d3d11: support shader caching
!221
· created
Jan 11, 2022
by
Hendrik Leppkes
Merged
Approved
13
updated
Jan 15, 2022
Allocate D3D11 registers based on SPIR-V reflection rather than pass->descriptors
!222
· created
Jan 16, 2022
by
James Ross-Gowan
Merged
6
updated
Jan 19, 2022
Fix for missing atomics on some platforms
!223
· created
Jan 23, 2022
by
Niklas Haas
Merged
0
updated
Jan 23, 2022
Correctly mark blittable formats for D3D11 <FL11_0
!224
· created
Jan 24, 2022
by
James Ross-Gowan
Merged
Approved
0
updated
Jan 24, 2022
d3d11/gpu_tex: silence a signed/unsigned type mismatch warning
!225
· created
Jan 25, 2022
by
Jan Ekström
Merged
Approved
2
updated
Jan 26, 2022
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