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Add bgrx8 texture format for D3D11

James Ross-Gowan requested to merge rossy/libplacebo:d3d11-bgrx into master

I found I needed this to get mpv's dxva2 hwdec running with the libplacebo RA. (Probably not strictly needed since it might be able to use another format.)

Is it right to set .opaque = false for this format? It has padding, but I'm pretty sure it's at the end/MSB.

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