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Created date
shaders/colorspace: properly handle gamut mapping intents
!219
· created
Jan 10, 2022
by
Niklas Haas
Merged
updated
Jan 10, 2022
shaders/colorspace: avoid dovi pivot recompilation
!220
· created
Jan 11, 2022
by
Niklas Haas
Merged
2
updated
Jan 29, 2022
d3d11: support shader caching
!221
· created
Jan 11, 2022
by
Hendrik Leppkes
Merged
13
Approved
updated
Jan 15, 2022
Allocate D3D11 registers based on SPIR-V reflection rather than pass->descriptors
!222
· created
Jan 16, 2022
by
James Ross-Gowan
Merged
6
updated
Jan 19, 2022
Fix for missing atomics on some platforms
!223
· created
Jan 23, 2022
by
Niklas Haas
Merged
updated
Jan 23, 2022
Correctly mark blittable formats for D3D11 <FL11_0
!224
· created
Jan 24, 2022
by
James Ross-Gowan
Merged
Approved
updated
Jan 24, 2022
d3d11/gpu_tex: silence a signed/unsigned type mismatch warning
!225
· created
Jan 25, 2022
by
Jan Ekström
Merged
2
Approved
updated
Jan 26, 2022
shaders/colorspace: improve PL_TONE_MAP_HYBRID
!226
· created
Jan 28, 2022
by
Niklas Haas
Merged
3
updated
Jan 30, 2022
Minor D3D11 fixes for context creation and format detection on vanilla Windows 7 SP1
!227
· created
Jan 30, 2022
by
James Ross-Gowan
Merged
Approved
updated
Jan 30, 2022
Only set gatherable when sampleable is set for D3D11 formats
!228
· created
Feb 01, 2022
by
James Ross-Gowan
Merged
3
updated
Feb 03, 2022
Lower the mapped log level of some spammy D3D11 debug layer messages
!229
· created
Feb 02, 2022
by
James Ross-Gowan
Merged
updated
Feb 03, 2022
renderer: allow overriding FBO bit depth
!230
· created
Feb 12, 2022
by
Niklas Haas
Merged
2
updated
Feb 18, 2022
renderer: refactor overlays
!231
· created
Feb 15, 2022
by
Niklas Haas
Merged
2
Approved
updated
Feb 21, 2022
renderer: support native plane flipping
!232
· created
Feb 22, 2022
by
Niklas Haas
Merged
2
Approved
updated
Feb 24, 2022
shaders/h274: correctly infer comp model values
!233
· created
Mar 05, 2022
by
Niklas Haas
Merged
1
updated
Mar 05, 2022
Add 'debug-abort' option (and use it in the CI)
!234
· created
Mar 08, 2022
by
Niklas Haas
Merged
updated
Mar 10, 2022
vulkan/context: properly set pl_vulkan.queue_transfer
!235
· created
Mar 11, 2022
by
Niklas Haas
Merged
1
1
updated
Mar 13, 2022
renderer: allow acquiring/releasing frames on-demand
!236
· created
Mar 18, 2022
by
Niklas Haas
Merged
updated
Mar 28, 2022
vulkan: add queue locking API
!237
· created
Mar 20, 2022
by
Niklas Haas
Merged
updated
Mar 25, 2022
d3d11/swapchain: add support for configuring swap chain color space
!239
· created
Apr 03, 2022
by
Jan Ekström
Merged
6
Approved
updated
May 01, 2022
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