Skip to content
GitLab
Explore
Sign in
Register
VideoLAN
libplacebo
Merge requests
Open
14
Merged
531
Closed
73
All
618
Actions
Subscribe to RSS feed
Recent searches
{{formattedKey}}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Created date
vulkan: switch to using timeline semaphores
!196
· created
Nov 05, 2021
by
Niklas Haas
Merged
1
updated
Nov 10, 2021
dispatch: always upgrade to compute shaders
!197
· created
Nov 07, 2021
by
Niklas Haas
Merged
0
updated
Nov 07, 2021
log: add stack trace printing helper
!198
· created
Nov 12, 2021
by
Niklas Haas
Merged
0
updated
Nov 13, 2021
gpu: add debug tags to pl_tex/pl_buf
!199
· created
Nov 13, 2021
by
Niklas Haas
Merged
0
updated
Nov 18, 2021
vulkan: revert vulkan 1.2 requirement
!200
· created
Nov 16, 2021
by
Niklas Haas
Merged
0
updated
Nov 18, 2021
renderer: single frame cache improvements
!201
· created
Nov 19, 2021
by
Niklas Haas
Merged
0
updated
Nov 19, 2021
opengl: properly enforce uniform component limits
!202
· created
Nov 20, 2021
by
Niklas Haas
Merged
2
updated
Nov 20, 2021
renderer: refactor alpha handling
!204
· created
Nov 25, 2021
by
Niklas Haas
Merged
0
updated
Nov 25, 2021
Add support for hardware acceleration
!205
· created
Nov 26, 2021
by
Niklas Haas
Merged
3
updated
Dec 02, 2021
opengl: fix EGL DMA buf modifier checks
!206
· created
Nov 28, 2021
by
Niklas Haas
Merged
0
updated
Nov 28, 2021
colorspace: add support for Dolby Vision
4 of 4 checklist items completed
!207
· created
Nov 29, 2021
by
Niklas Haas
Merged
38
updated
Dec 04, 2021
Switch to FFmpeg dolbyvision RPU parsing APIs
!208
· created
Dec 07, 2021
by
Niklas Haas
Merged
Approved
3
updated
Jan 05, 2022
vulkan/command: nuke command queue
!209
· created
Dec 10, 2021
by
Niklas Haas
Merged
0
updated
Dec 10, 2021
opengl/formats: fp16 textures are renderable in GLES 3.0 with GL_EXT_color_buffer_float
!211
· created
Dec 26, 2021
by
Hendrik Leppkes
Merged
Approved
3
updated
Jan 03, 2022
Completely refactor tone mapping, color spaces, everything
9 of 9 checklist items completed
!212
· created
Dec 27, 2021
by
Niklas Haas
Merged
2
updated
Jan 01, 2022
D3D11: Expose swapchain flags & wrapping fix
!213
· created
Dec 27, 2021
by
Hendrik Leppkes
Merged
Approved
12
updated
Dec 28, 2021
Fix RTV and UAV creation for 3D textures in D3D11
!214
· created
Jan 01, 2022
by
James Ross-Gowan
Merged
Approved
2
updated
Jan 03, 2022
utils/libav: add pl_map_avframe_ex
!215
· created
Jan 05, 2022
by
Niklas Haas
Merged
0
updated
Jan 05, 2022
Acquire and release the D3D11 backbuffer in start/submit_frame
!216
· created
Jan 07, 2022
by
James Ross-Gowan
Merged
Approved
14
updated
Feb 02, 2022
Add bgrx8 texture format for D3D11
!217
· created
Jan 07, 2022
by
James Ross-Gowan
Merged
Approved
1
updated
Jan 08, 2022
Prev
1
…
3
4
5
6
7
8
9
10
11
…
27
Next