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shaders/sampling: don't pack ortho sampling lut into 4 components

Kacper Michajłow requested to merge kasper93/libplacebo:lut_sampling2 into master

This ensures that we correctly interpolate lut values and not skip adjacent values. Also fixes interpolating with garbage padding values.

This commit fixes the fast path of orthogonal scaling.

Fixes: https://github.com/mpv-player/mpv/issues/13998

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