dispatch: allow saving/loading the entire pl_dispatch cache state
- Jun 13, 2020
-
-
Niklas Haas authored
We sort of hackily recreate the concept of a program cache containing a cache for multiple shaders, because of the way the `pl_pass` program cache works. In theory this is somewhat redundant with the existing concept of e.g. a VkShaderModule, but we do things this way because it allows us to also save other resources related to programs, for example the cached SPIR-V (and also allows us to work with APIs that only cache programs on a per-program basis) We also expose this to the `pl_renderer` API. Closes videolan/libplacebo#99
-