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dispatch: allow saving/loading the entire pl_dispatch cache state

Niklas Haas requested to merge dispatch_cache into master

We sort of hackily recreate the concept of a program cache containing a cache for multiple shaders, because of the way the pl_pass program cache works.

In theory this is somewhat redundant with the existing concept of e.g. a VkShaderModule, but we do things this way because it allows us to also save other resources related to programs, for example the cached SPIR-V (and also allows us to work with APIs that only cache programs on a per-program basis)

We also expose this to the pl_renderer API.

Closes #99 (closed)

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