Compilation failure due to OGLCompiler being removed from glslang and shaderc
I reported this to github, but it was suggested I report here. [(https://github.com/haasn/libplacebo/issues/226)]
As described in the title, see:
https://github.com/KhronosGroup/glslang/commit/6be56e45e574b375d759b89dad35f780bbd4792f
and
https://github.com/google/shaderc/commit/40bced4e1e205ecf44630d2dfa357655b6dabd04
I can build successfully with this small patch.
--- libplacebo/src/glsl/meson.build 2023-12-02 20:48:51.445273381 -0400
+++ libplacebo_patch/src/glsl/meson.build 2023-12-05 10:56:49.083295970 -0400
@@ -44,7 +44,7 @@ elif not glslang_req.disabled()
# Always required for static linking
cxx.find_library('MachineIndependent', required: true, static: true),
cxx.find_library('OSDependent', required: true, static: true),
- cxx.find_library('OGLCompiler', required: true, static: true),
+# cxx.find_library('OGLCompiler', required: true, static: true),
cxx.find_library('GenericCodeGen', required: true, static: true),
# SPIRV-Tools are required only if optimizer is enabled in glslang build
cxx.find_library('SPIRV-Tools', required: false, static: true),
Thanks,
Dale
Edited by Dale Turner