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qsv/blend/6
a4b456bf
·
SQUASH direct3d11: keep track of the pixel format used for the display
·
Dec 20, 2017
qsv/blend/7
ebad142c
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WIP & TODO improve the D3D11 scaler filter
·
Dec 21, 2017
wp/20171219-3
86474bb3
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direct3d11: do not force the decoder padding if we're using the staging texture
·
Dec 27, 2017
qsv/blend/8
1fd0adfc
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WIP d3d11: add a D3D11 converter to RGBA
·
Jan 08, 2018
qsv/blend/9
b83123c6
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d3d11:shaders: no matrix multiplying if src and display have the same colorspace
·
Jan 09, 2018
qsv/blend/10
d9e12f51
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d3d11_blend: FIX CODE
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Jan 10, 2018
qsv/blend/11
747b83ab
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transcode: use the encoder pool if the padding is different
·
Jan 12, 2018
qsv/blend/12
5782a0cb
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d3d11_quad: fix YUVA viewport on NV12/P010
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Jan 16, 2018
qsv/blend/13
5782a0cb
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d3d11_quad: fix YUVA viewport on NV12/P010
·
Jan 16, 2018
wp/20171219-4
5f8a7cca
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contrib:dvbpsi: we need a reconf with MSVC
·
Jan 18, 2018
qsv/4.0/1
9f8f04d1
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d3d11_quad: fix YUVA viewport on NV12/P010
·
Jan 26, 2018
qsv/blend/15
40d5765a
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SQUASH transcoder: create the video encoder early
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Jan 29, 2018
qsv/blend/16
53df22eb
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d3d11va: do not use the external pool if it cannot be used for decoding
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Jan 30, 2018
qsv/blend/18
912e7f3c
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hw:d3d11: get a better texture format when the source doesn't have a picsys
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Jan 31, 2018
wp/20180206-1
f5e0dd97
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contrib:dvbpsi: we need a reconf with MSVC
·
Feb 06, 2018
wp81/20180206-1
40974d1f
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win32: thread: GetSystemTimePreciseAsFileTime() is allowed in UWP
·
Feb 06, 2018
wp81/3.0.0
e77c20fe
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win32: GetSystemTimePreciseAsFileTime() is allowed on UWP apps
·
Feb 07, 2018
wp/3.0.0
0b4e3794
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contrib: ass: fix compilation with VS2013
·
Feb 07, 2018
qsv/wip/hevc
2d9c1538
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WIP rework the texture/picture pulling
·
Feb 07, 2018
uwp/3.0.0
5fc3731d
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Merge branch '_msvc' into uwp/3.0.0
·
Feb 08, 2018
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