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Laurent Aimar authored
Merritt <lorenmn AT u DOT washington DOT edu> Using SQE(DeltaSourceReconstructed) = Sum( delta^2 ) PSNR( SQE, Size ) = -10Ln(SQE / 255^2 / Size )/Ln(10) ) Y+U+V : Union of YUV planes. Now there is - Mean PSNR : Sum( PSNR( SQE(Y/U/V), Size(Y/U/V) ) / TotalFrames - Average PSNR: Sum( PSNR( SQE(Y+U+V), Size(Y+U+V) ) ) / TotalFrames - Global PSNR: PSNR( Sum( SQE(Y+U+V) ), Size(Y+U+V)*TotalFrames ) Mean PSNR is used by the JM, and Average/Overall is used on Doom9 for example. git-svn-id: svn://svn.videolan.org/x264/trunk@19 df754926-b1dd-0310-bc7b-ec298dee348c
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