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Refactor code from opengl/vout_helper and d3d11, by merging the creation of three 4x4 rotation matrices for the shaders into only one created from the viewpoint. Signed-off-by: Steve Lhomme <robux4@ycbcr.xyz>
a7715349
Refactor code from opengl/vout_helper and d3d11, by merging the creation of
three 4x4 rotation matrices for the shaders into only one created from the
viewpoint.
Signed-off-by: Steve Lhomme <robux4@ycbcr.xyz>
VideoLAN code repository instance