Skip to content
GitLab
Explore
Sign in
Register
Open
3
Merged
99
Closed
5
All
107
Recent searches
Loading
{{ formattedKey }}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Updated date
d3d_dynamic_shader: make d3d_shader_compiler_t private
!1471
· created
Feb 23, 2022
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
Approved
updated
Feb 25, 2022
direct3d11: use d3d11_quad_t as a class
!1472
· created
Feb 23, 2022
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
3
updated
Feb 24, 2022
Move extension handling from WGL to DXVA2 interop
!818
· created
Oct 20, 2021
by
Alexandre Janniaux
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
16
2
updated
Feb 23, 2022
win32: sensors: simplify code with less indentation and ComPtr
!1389
· created
Feb 10, 2022
by
Alexandre Janniaux
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
Approved
updated
Feb 12, 2022
direct3d11: don't use named initializers in C++
!1294
· created
Jan 24, 2022
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
7
2
updated
Jan 25, 2022
d3d11_fmt: release the debug interface we queried
!1177
· created
Jan 07, 2022
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
3
1
updated
Jan 10, 2022
qt/d3d11: avoid a ton of D3D11 warnings
!1165
· created
Jan 06, 2022
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
3
1
updated
Jan 08, 2022
d3d_dynamic_shader: Fix uses of out of bounds values in MultMat43
!995
· created
Dec 06, 2021
by
Martin Storsjö
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
2
2
updated
Dec 09, 2021
wgl: fix failing wglMakeCurrent
!813
· created
Oct 20, 2021
by
Alexandre Janniaux
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
18
2
updated
Oct 22, 2021
direct3d11: fix pixel shader leak
!788
· created
Oct 15, 2021
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
3
2
updated
Oct 16, 2021
[3.0] backport Dwrite/d3d11 patches
!336
· created
Jun 30, 2021
by
Steve Lhomme
3.0.17
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
3
updated
Sep 11, 2021
[3.0] direct3d11: add the texture pointer to fake slices
!564
· created
Sep 01, 2021
by
Steve Lhomme
3.0.17
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
Sep 11, 2021
d3d11: query the driver version using Windows Management Instrumentation
!517
· created
Aug 16, 2021
by
Steve Lhomme
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
Sep 01, 2021
Compile the D3D11 display module as C++
!380
· created
Jul 08, 2021
by
Steve Lhomme
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
7
updated
Jul 12, 2021
direct3d11: fix potential crash when ID3D11DeviceContext4 is not found
!260
· created
Jun 15, 2021
by
Steve Lhomme
3.0.16
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Acceptable
Merged
1
Approved
updated
Jun 16, 2021
d3d11: remove Query based rendering wait
!147
· created
May 21, 2021
by
Steve Lhomme
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
1
updated
May 25, 2021
d3d_dynamic_shader: disable useless warning
!139
· created
May 19, 2021
by
Steve Lhomme
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
4
2
updated
May 21, 2021
direct3d11: don't lock the ID3D11VideoContext when waiting for the query to finish
!140
· created
May 19, 2021
by
Steve Lhomme
Component::Video: Direct3D / Win32
MRStatus::Acceptable
Merged
3
1
updated
May 20, 2021
builtin_shaders.h: update to BT.709-2 coefficients
!45
· created
Apr 27, 2021
by
Valerii Za.
3.0.14
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
8
4
Approved
updated
May 10, 2021
Prev
1
2
3
4
5
Next