d3d11_fmt: use the proper IID type in DXGIGetDebugInterface()
It's different between C and C++, we should use the proper type no matter what. See https://learn.microsoft.com/en-us/windows/win32/api/dxgidebug/nf-dxgidebug-dxgigetdebuginterface
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changed milestone to %4.0
added Component::Video: Direct3D / Win32 label
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added 26 commits
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e4e8ff42...13849b55 - 25 commits from branch
videolan:master
- 55c7b75f - d3d11_fmt: use the proper IID type in DXGIGetDebugInterface()
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e4e8ff42...13849b55 - 25 commits from branch
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