vout/win32: use video placement from the core
We don't need to compute it locally, we're always in sync with the dimensions from the core.
The upscaler places its video in the full window area, and uses the placement from the core to put the source video in the scaled output.
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changed milestone to %4.0
added Component::Video: Direct3D / Win32 label
added MRStatus::Reviewable label
mentioned in merge request !6685 (closed)
added MRStatus::Accepted label and removed MRStatus::Reviewable label
MR Acceptance result
This MergeRequest has been Accepted! Congratulations.MR acceptance checks details:
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added 179 commits
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49ef91b4...3c8ec534 - 157 commits from branch
videolan:master
- 3c8ec534...70b497ed - 12 earlier commits
- 7e410c15 - wingdi: use already computed placement
- b6cc36e8 - direct3d11: do the picture placement locally
- ca5259fd - vout/win32: remove unused CommonPlacePicture()
- 96a86a67 - vout/win32: remove always NULL parameter
- cad5bb0d - direct3d11: use a video placement for upscaled pictures
- 5d14f7e7 - vout/win32: remove unused code/parameters
- 87cda50c - vout/win32: handle the placement changed flag locally
- 42ddc2a8 - vout/win32: remove display_win32_area_t common structure
- fa571bb5 - vout/win32: only compile common.c for desktop Windows
- abd96b82 - wingdi: split the placement and window size actions
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49ef91b4...3c8ec534 - 157 commits from branch
enabled an automatic merge when all merge checks for abd96b82 pass
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