qt: introduce `QSGRectangularNoiseNode` that uses proper blend factors
- Dec 21, 2024
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85d71854
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84e0798a
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d47b451f
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35850740
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We can use `gl_FragCoord` as seed.
193a1843 -
f18fbef3
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Depends on !6477 (merged).
Advantages:
ShaderEffect
seems to create a dummy texture when there is no texture provided. Although it is not sampled in the noise fragment shader, it is still waste of resources.(One, One)
instead of the default (One, OneMinusSrcAlpha)
of the scene graph renderer. ShaderEffect
does not allow adjusting these.Disadvantages:
ShaderEffect
.Request review @chub. If the noise is still different, the cause must not be about blending.
VideoLAN code repository instance