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qt: do not use radius in static shadow effect if image can not be rounded

Fatih Uzunoğlu requested to merge fuzun/vlc:qt/effectiveradius into master

Rounding is done within the shader now. Since shaders are only supported with RHI now, there is no rounding when RHI is not used. In that case, we can represent the effective radius with a read-only effectiveRadius property which would be 0 with non-RHI (software or openvg mode) cases.

Request review @chub. Based on !6389 (merged), only the last 4 commits are relevant.

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