Skip to content

qml: prevent unintentional background blending in player playqueue

We don't want fading edge's background to blend with the actual background, since due to the blending methodology, the background appears too strong.

Unfortunately, this way we lose subpixel font rendering. For now, there is not much to do about that.

Request review @chub.

Edited by Fatih Uzunoğlu

Merge request reports