coreaudio: handle unknown channels
- Nov 23, 2023
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Thomas Guillem authored
Previously, unknown channels were just ignored, causing output channels mismatch. Unknown channels need to be handled by doing: - Setup the renderer with the total number of channels given by kAudioDevicePropertyPreferredChannelLayout - Realloc blocks, reorder them, and put 0s for unknown channels - Change bytes<>ticks conversion factor (i_bytes_per_frame) to not mess with timings. This can only happen on macOS when the user configured "Speakers" via the "Audio MIDI Setup" app.
fa227798
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