Draft on top of !3600.
This MR adds hardware decoding for VP9 alpha in d3d11va (libavcodec) and rendering of VLC_CODEC_YUV420A
in the D3D shader.
The D3D11 handling is done via some extra code added to vpx_alpha to handle the D3D11 decoder device and texture combination (via a special FourCC that contains 2 source D3D11 textures and merged in the shader).