d3d11: enable NVIDIA/Intel Super Resolution filtering
This MR supersedes !3410 (closed) by adding support for other options:
- linear sampler resizing (current method)
- point sampler resizing (faster but sharper)
- video processor based resizing (slower as it needs an extra copy, for now)
It supports crop and SPU rendering as well (not resizing directly into the swapchain).
Draft on top of !3525 (merged)
Edited by Steve Lhomme