direct3d11: do not try to use a 0 width/height output
DXGI and Direct3D can't deal with such sizes. Force the rendering to a tiny size (8 seems to be the default size). It won't be visible anyway.
DXGI and Direct3D can't deal with such sizes. Force the rendering to a tiny size (8 seems to be the default size). It won't be visible anyway.
VideoLAN code repository instance