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[3.0] direct3d9: fix stretch values

Steve Lhomme requested to merge robUx4/vlc:30-d3d9-stretch into 3.0.x

Similar fix than !1932 (merged) for 3.0.

The code is quite different because the common code is used to compute all the rectangles to place the vertices. Once the copy texture has the visible sizes and is reported with the proper size, the vertices are already fixed.

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