OpenGL drawing actions leading to crashes? App in background?
0 IMGSGX554GLDriver 0x2c743d04 sgxBindResource + 740
1 IMGSGX554GLDriver 0x2c73d454 sgxPatchDeferredFramebufferOffsets + 60
2 IMGSGX554GLDriver 0x2c742764 sgxEndRender + 8
3 IMGSGX554GLDriver 0x2c73b48c SubmitPackets + 20
4 GLEngine 0x2fbc3cda gliPresentViewES + 162
5 OpenGLES 0x2fbce134 -[EAGLContext presentRenderbuffer:] + 60
6 VLC for iOS 0x005de6fe OpenglESSwap (ios2.m:351)
7 VLC for iOS 0x005dffea vout_display_opengl_Display (vlc_opengl.h:87)
8 VLC for iOS 0x005de7be PictureDisplay (ios2.m:310)
9 VLC for iOS 0x004db916 ThreadDisplayPicture (vlc_vout_wrapper.h:57)
10 VLC for iOS 0x004da3fc Thread (video_output.c:1136)
11 libsystem_pthread.dylib 0x38617c5a _pthread_body + 138
12 libsystem_pthread.dylib 0x38617bca _pthread_start + 98
13 libsystem_pthread.dylib 0x38615ccc thread_start + 4
This accounts for > 8 % of all crashes of the 2.1.1 release.