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Render SPU separately for snapshot

Currently, if a picture is getting snap-shot, the video output will force early SPU blending. That poses some problems:

  • SPU are rendered ugly (at source rather than display resolution) for just the affected picture.
  • OSD is disabled altogether for the affected picture.
  • If SPU blending is not supported by the display, the normal blend filter will be destroyed and a snapshot blend filter is created instead. At the next picture, the same procedure is done in reverse.

Instead, we should render and blend the SPU separately for the snapshot picture.

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