Commits on Source (2)
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Steve Lhomme authored
InitDX11 crashes if the filter is enabled but an incompatible GPU is used. (cherry picked from commit 49381f47) (edited) edited: - on 3.0 we need to get the D3D device via D3D11_FilterHoldInstance()
8d11bb2f -
Steve Lhomme authored
For FRC we may need to disable it before 1.4.34. (cherry picked from commit de748458)
47e6c1b7