Commits on Source (6)
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Steve Lhomme authored2841b79d
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Steve Lhomme authored
No need to manage an extra variable, and that makes the code more generic.
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Steve Lhomme authorede17246c5
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Steve Lhomme authored
D3D11_UpscalerUpdate() is mostly called in those cases, but it's cleaner.
43c44f30 -
Steve Lhomme authored21f2fb90
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Steve Lhomme authoredef640c8b