Commits on Source (7)
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Steve Lhomme authored
This limitation was found in old Windows Phone that we don't support anymore. Recent Qualcomm GPUs+drivers are working fine with padding in decoding textures.
fb17454e -
Steve Lhomme authored
We don't use texture array in the shader since ddf67a90.
b5c16648 -
Steve Lhomme authored60489378
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Steve Lhomme authoreded1e0d29
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Steve Lhomme authored
If the decoded format can't be used in shaders, we still want to be able to forward it.
030067d2 -
Steve Lhomme authored5d043704
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Steve Lhomme authoreddba07a41
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