- Mar 11, 2022
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- Mar 10, 2022
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Our UCRT build already has the same version, so we should match the same value we support. The UWP builds require UCRT.
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The mac module shouldn't present the mouse options if it doesn't handle them.
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The DXGI code is always compiled on Windows as it's only using calls available since Windows 7, although IDXGIOutputDuplication will not be available. The block_t sent contains a D3D11-based picture_t that can be used without any additional copy using the shared handle.
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This is useful when textures come from a different Adapter/GPU or the bogus access with GPU output.
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Simplify the close callback which only needs to clean the screen_data_t.
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If the capture took too long we need to adjust which frame the capture belongs to.
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Since ARIB subtitles used in South America are also being recognized, they're not limited to Japanese. Remove the "jpn" tag for the moment.
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Do not assume that the DRM format matches the display source.
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This provides all known mappings between VLC and DRM pixel formats.
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This is only used during activation.
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We don't need two ways to force the pixel format, and DRM formats are more specific (include RGB masks) than VLC's, so stick to those.
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Rémi Denis-Courmont authored
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If anyone has a pthread with a different Windows SDK it should work. It will also avoid bogus pthread.h missing reports when mingw-w64 is not detected properly. HAVE_WINPTHREAD is not checked and assumed to be available.
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this way it mirrors the behaviour with GridViews
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This fixes the bad option default for this value. The default being `VPX_DL_GOOD_QUALITY`, which is defined as `1000000` not `0` as seemed to be the author's assumption, did not map to the specified range of 0-2 and thus was getting clamped to 2, corresponding to 'best' quality rather than 'good' quality. It was requested in review to map the option values to match the vpx defines rather than simply change the default value to `0`. This necessitates removal of the range.
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Unspecified order was: add-button, ban-add-button, ban-list, list.
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One widget missing from ordering.
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This was placed into the same grid row+column as a spinbox and thus achieved absolutely nothing. Presumably it was intended for the adjacent column, however since it achieves nothing either way let's just drop it.
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Makes no difference at all to have this.
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Viewing the ui files in Qt creator revealed excess empty space at the bottom of some, a huge amount in the case of media-library. This ultimately has no impact upon the final result, but I thought I'd fix it for neatness. Note that these numbers were the product of simply dragging the canvas size until it snapped into place.
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