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Commit ddf67a90 authored by Steve Lhomme's avatar Steve Lhomme
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direct3d: remove Texture2DArray from the shader

It works by just using Texture2D with the proper resource view. We don't use a
texture index anyway.

And rename D3D11_CompilePixelShader to D3D11_CompilePixelShaderBlob for
consistency.
parent 3156eb2d
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