direct3d: remove Texture2DArray from the shader
It works by just using Texture2D with the proper resource view. We don't use a texture index anyway. And rename D3D11_CompilePixelShader to D3D11_CompilePixelShaderBlob for consistency.
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- modules/video_output/win32/d3d11_shaders.c 2 additions, 3 deletionsmodules/video_output/win32/d3d11_shaders.c
- modules/video_output/win32/d3d11_shaders.h 4 additions, 5 deletionsmodules/video_output/win32/d3d11_shaders.h
- modules/video_output/win32/d3d_dynamic_shader.c 5 additions, 8 deletionsmodules/video_output/win32/d3d_dynamic_shader.c
- modules/video_output/win32/d3d_dynamic_shader.h 0 additions, 1 deletionmodules/video_output/win32/d3d_dynamic_shader.h
- modules/video_output/win32/direct3d11.c 2 additions, 2 deletionsmodules/video_output/win32/direct3d11.c
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