libvlc: use a callback to select the plane to render to
When rendering in Direct3D11 to NV12 we use 2 planes in the same texture.
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- doc/libvlc/d3d11_player.cpp 10 additions, 1 deletiondoc/libvlc/d3d11_player.cpp
- doc/libvlc/d3d9_player.c 1 addition, 1 deletiondoc/libvlc/d3d9_player.c
- include/vlc/libvlc_media_player.h 20 additions, 0 deletionsinclude/vlc/libvlc_media_player.h
- lib/media_player.c 3 additions, 0 deletionslib/media_player.c
- modules/video_output/win32/d3d11_quad.c 4 additions, 5 deletionsmodules/video_output/win32/d3d11_quad.c
- modules/video_output/win32/d3d11_quad.h 3 additions, 1 deletionmodules/video_output/win32/d3d11_quad.h
- modules/video_output/win32/direct3d11.c 21 additions, 4 deletionsmodules/video_output/win32/direct3d11.c
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