vout: d3d11: use video_transform_t to express the texture orientation
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- modules/video_output/win32/d3d11_quad.cpp 1 addition, 1 deletionmodules/video_output/win32/d3d11_quad.cpp
- modules/video_output/win32/d3d11_quad.h 1 addition, 1 deletionmodules/video_output/win32/d3d11_quad.h
- modules/video_output/win32/d3d_shaders.c 20 additions, 20 deletionsmodules/video_output/win32/d3d_shaders.c
- modules/video_output/win32/d3d_shaders.h 1 addition, 1 deletionmodules/video_output/win32/d3d_shaders.h
- modules/video_output/win32/direct3d11.cpp 4 additions, 3 deletionsmodules/video_output/win32/direct3d11.cpp
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