direct3d11: use d3d11_quad_t as a class
It contains ComPtr, it should not be allocated with calloc()! Also fixes a structure leak for each region quad.
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- modules/video_output/win32/d3d11_quad.cpp 32 additions, 28 deletionsmodules/video_output/win32/d3d11_quad.cpp
- modules/video_output/win32/d3d11_quad.h 0 additions, 4 deletionsmodules/video_output/win32/d3d11_quad.h
- modules/video_output/win32/d3d11_shaders.cpp 0 additions, 9 deletionsmodules/video_output/win32/d3d11_shaders.cpp
- modules/video_output/win32/d3d11_shaders.h 10 additions, 3 deletionsmodules/video_output/win32/d3d11_shaders.h
- modules/video_output/win32/direct3d11.cpp 19 additions, 17 deletionsmodules/video_output/win32/direct3d11.cpp
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