d3d_dynamic_shader: premultiply the Colorspace and Whitepoint matrices
No need to do the operation for each pixel each time.
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- modules/video_output/win32/d3d_dynamic_shader.c 1 addition, 2 deletionsmodules/video_output/win32/d3d_dynamic_shader.c
- modules/video_output/win32/d3d_shaders.c 49 additions, 8 deletionsmodules/video_output/win32/d3d_shaders.c
- modules/video_output/win32/d3d_shaders.h 1 addition, 2 deletionsmodules/video_output/win32/d3d_shaders.h
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