opengl: fix matrix dimensions convention
A m×n matrix contains m rows and n columns. My usage (m columns and n rows) did not match the common convention, so what I called 3x2 matrices were in fact 2x3 matrices.
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- modules/video_output/opengl/filter_mock.c 1 addition, 1 deletionmodules/video_output/opengl/filter_mock.c
- modules/video_output/opengl/gl_util.h 1 addition, 1 deletionmodules/video_output/opengl/gl_util.h
- modules/video_output/opengl/interop.h 2 additions, 2 deletionsmodules/video_output/opengl/interop.h
- modules/video_output/opengl/interop_android.c 11 additions, 11 deletionsmodules/video_output/opengl/interop_android.c
- modules/video_output/opengl/sampler.c 15 additions, 15 deletionsmodules/video_output/opengl/sampler.c
- modules/video_output/opengl/sampler.h 1 addition, 1 deletionmodules/video_output/opengl/sampler.h
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