opengl: expose software chroma in interop
Hardware decoders expose opaque format for chroma in interops. They pass the actual format to opengl_fragment_shader_init(). Store it so that everyone can access it.
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- modules/video_output/opengl/fragment_shaders.c 5 additions, 0 deletionsmodules/video_output/opengl/fragment_shaders.c
- modules/video_output/opengl/interop.h 3 additions, 0 deletionsmodules/video_output/opengl/interop.h
- modules/video_output/opengl/vout_helper.c 2 additions, 0 deletionsmodules/video_output/opengl/vout_helper.c
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