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Commit 2986590d authored by Fatih Uzunoğlu's avatar Fatih Uzunoğlu Committed by Jean-Baptiste Kempf
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qml: use high precision in fading edge shader code

parent 293601d2
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Pipeline #390584 passed with warnings with stage
in 17 minutes and 24 seconds
......@@ -255,7 +255,7 @@ ListViewCompat {
varying highp float pos;
void main() {
lowp vec4 texel = texture2D(source, coord);
highp vec4 texel = texture2D(source, coord);
// Note that the whole texel is multiplied instead
// of only the alpha component because it must be
......
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