d3d11: allow getting the plane layout of allocated textures
For those texture format that can be mapped to CPU (or UNKNOWN which we map ourselves).
Showing
- modules/hw/d3d11/d3d11_deinterlace.c 1 addition, 1 deletionmodules/hw/d3d11/d3d11_deinterlace.c
- modules/video_chroma/d3d11_fmt.c 19 additions, 13 deletionsmodules/video_chroma/d3d11_fmt.c
- modules/video_chroma/d3d11_fmt.h 5 additions, 2 deletionsmodules/video_chroma/d3d11_fmt.h
- modules/video_output/win32/direct3d11.c 7 additions, 13 deletionsmodules/video_output/win32/direct3d11.c
Loading
Please register or sign in to comment